For this campaign, you can either use the ability scores of 15, 14, 13, 12, 10, and 8, or you can customize your ability scores following these rules:
You have 27 points to spend. Each of your Ability Scores start at 8. You cannot increase any score above 15. The cost of each score is listed below:
Your race will effect what ability scores get increased, your size category, your movement speed, as well as a list of special traits and abilities your character will have. A quick guide for the currently available races is below.
|Race||Ability Scores||Size||Movement Speed|
|Dwarf||Con+2, (Hill: Wis+1, Mountain: Str+2)||Medium||25ft|
|Elf||Dex+2, (High: Int+1, Wood: Wis+1, Drow: Cha+1)||Medium||30ft|
|Halfling||Dex+2, (Lightfoot: Cha+1, Stout: Con+1)||Small||25ft|
|Gnome||Int+2, (Forest: Dex+1, Rock: Con+1)||Small||25ft|
|Half-Elf||Cha+2, Pick 2 others for +1||Medium||30ft|
Your class will effect your HD, what ability scores are most important, and myriad of other things. A quick guide for the currently available classes is below.
|Class||Hit Dice||Primary Ability|
|Fighter||d10||Strength or Dexterity|
|Monk||d8||Dexterity & Wisdom|
|Paladin||d10||Strength & Charisma|
|Ranger||d10||Dexterity & Wisdom|
Background is new to D&D 5e from pathfinder. Choosing a background will give you a few more skills that you will be proficient at, and some extra equipment. Mainly, your background effects how you might Role-play your character, and how NPC’s in the world might react to your character. You will normally choose a Personality Trait, Ideal, Bond, and Flaw.